YUME-CHAT / character chat where the story moves
Your words
move the story
Scenarios where what you say changes the ending, and characters who remember what you called them and what you promised. Every exchange pushes the story forward.

MILESTONE / progression
The conversation moves the story
Scenarios advance in chapters. There is no menu of choices. When what you actually say in the conversation meets a condition, the next chapter unlocks.
BRANCHING / forks
What you say changes the ending
A scenario is not a single track. The GM reads your words, and the story splits.
A bench to yourselves, the town's lights below. A night where you watch her profile more than the fireworks.
The spot you found that nobody else knows. The blooms open right overhead, and become a secret only the two of you keep.
Neither night is the wrong answer. Replay it, and you get a different night.

❋ World knowledge: the Moon-Eating festival
WORLD / setting
Ask, and the world answers
The bigger scenarios carry the author's whole setting bible. The origin of a festival, the laws of a city — ask, and you get the real answer. The world holds together under your feet.
WHY YUME-CHAT
Not just someone to talk to
CREATE
Build a world of your own
You don't only play. You can build characters and scenarios, and publish them.
Looks, personality, voice — however you like. You can generate the character's art on the spot.
Chapters, branches, and how emotions shift. The more you build, the deeper the character plays the part.
Your scenario becomes someone else's story tonight.