YUME-CHAT / character chat where the story moves

Your words
move the story

Scenarios where what you say changes the ending, and characters who remember what you called them and what you promised. Every exchange pushes the story forward.

Hinata, your childhood friend
Hinata
HinataSummer festival with the friend you never got over
Chapter 2
…Does the yukata look weird? I tied the sash myself.
It suits you. Honestly, I was staring.
▶ Chapter 3 “Where should we watch the fireworks?” unlocked
Y-you can't just say that to a childhood friend! …Idiot. …But, thanks.

MILESTONE / progression

The conversation moves the story

Scenarios advance in chapters. There is no menu of choices. When what you actually say in the conversation meets a condition, the next chapter unlocks.

Chapter 1
Meeting up with your childhood friend
Chapter 2
Walking the festival stalls
Chapter 3 — just unlocked
Where should we watch the fireworks?
Final chapter
???

BRANCHING / forks

What you say changes the ending

A scenario is not a single track. The GM reads your words, and the story splits.

Summer festival with the friend you never got over / Chapter 3
Where should we watch the fireworks?
Take her to the hilltop park
ENDING A
On the hill above town

A bench to yourselves, the town's lights below. A night where you watch her profile more than the fireworks.

Take her to the rooftop
ENDING B
The secret rooftop

The spot you found that nobody else knows. The blooms open right overhead, and become a secret only the two of you keep.

Neither night is the wrong answer. Replay it, and you get a different night.

Alice, the mage
What exactly is the Moon-Eating?
A festival on the night the moon vanishes, once every three years. Every light in the city goes out, and only our lantern-grass lamps are lit.
❋ World knowledge: the Moon-Eating festival

WORLD / setting

Ask, and the world answers

The bigger scenarios carry the author's whole setting bible. The origin of a festival, the laws of a city — ask, and you get the real answer. The world holds together under your feet.

WHY YUME-CHAT

Not just someone to talk to

They remember
What you called them, what you promised — kept to the end of the story. That's the baseline.
It branches
Your words change the ending. Replay it, and the night is different.
There's a world
Characters carry a setting bible and answer questions about their world accurately.
Easy to start
Sign up with an email. You pay only for what you use, in Ink.

CREATE

Build a world of your own

You don't only play. You can build characters and scenarios, and publish them.

Create a character

Looks, personality, voice — however you like. You can generate the character's art on the spot.

Build the story

Chapters, branches, and how emotions shift. The more you build, the deeper the character plays the part.

Publish it and let people play

Your scenario becomes someone else's story tonight.

Try building a scenario →

Start your story

Character replies are fiction generated by AI.